No capture cards. No cables.
Get low-latency video and audio straight into OBS over your existing network. No HDMI, no audio cables, no expensive external capture hardware — just a network connection.
Free, low-latency video-over-IP tools and an NDI alternative for OBS: viewers, a VJ clip player, a phone camera, an RTMP server, and the open SLM protocol.
SLAY Tools is a small, free suite for moving live audio and video between your apps and machines with as little delay as possible. It exists because NDI never quite met our low-latency needs: a great ecosystem, but the glass-to-glass lag was a dealbreaker for the way we run things. So we built SLM, the SLAY Media protocol, and a set of tools around it — a zero-config transport that uses shared memory on the same machine and UDP across the network, tuned for one thing above all else, low latency.
Everything here runs the SLAY Radio broadcast today. It is built first to work there, which keeps us honest about scope: this is a hobbyist-friendly toolkit, not a professional broadcast product (yet). If you are a home or hobby broadcaster who wants OBS, a phone camera, a VJ deck, and your now-playing titles to talk to each other without the lag and complex cabling, you are exactly who this is for. And NDI is still in the box, for everything that already speaks it.
SLAY Cart: scenes and a touch grid firing clips into OBS over SLM, with live SHM / UDP / NDI output. Browse all tools →
Get low-latency video and audio straight into OBS over your existing network. No HDMI, no audio cables, no expensive external capture hardware — just a network connection.
Stop building a separate scene just to play a few video clips. Create one scene with a single SLM input and fire everything into it.
A touch-friendly VJ player for video and audio clips, firing them into OBS over SLM with near-zero latency. NDI output included.
An Android app that turns your phone into a wireless camera, streaming straight to any SLM receiver over WiFi, with on-air tally and operator messages.
The same simple viewer as TinyNDI, but for SLM, our own low-latency protocol. The fastest way to confirm a SLAY source is alive and on time.
The low-latency protocol underneath it all, with reference implementations in C and Rust. Build your own SLM-speaking tools.
An RTMP ingest and multistream rebroadcast server. Take one stream in, push it out to many destinations.
Pulls RTMP from SLAY RTMP Server, extracts the audio, and rebroadcasts it to Icecast and ShoutCast. Your radio listeners, covered.